Smashdown
A downloadable game for Windows, macOS, and Linux
Smashdown is a time-attack platform fighter that takes inspiration from the Super Smash Bros. series, Bopl Battle, and Rounds to create a chaotic, fast-paced back-and-forth between the player and their cubic competitors. Here are the basic actions:
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Dash: Fling yourself forward at high speed to recover, boost a projectile, or bump a competitor
Grenade: Throw this at an opponent to send them sky-high (or send yourself sky-high, occasionally)
Sword: Attack at close range to launch an enemy, return a projectile, or parry an attack (I promise explosions are attacks ;] )
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- Assets -
- Royalty-free audio from pixabay: https://pixabay.com/sound-effects/
- UI assets from Vryell: https://vryell.itch.io/controller-keyboard-icons
- Tile map assets from Pixel Frog: https://pixelfrog-assets.itch.io/pixel-adventure-1?download
- Smoke effect from SheriffObo https://sheriffobo.itch.io/smoke-effect-2
- Explosion sprite from Frostwindz: https://frostwindz.itch.io/
- Background plates from CraftPix: https://craftpix.net/file-licenses/
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Built by Bopple (no relation) and TheAlaskanGopher.
I hope you all enjoy for a little bit! - Liam (Bopple) Hillery
Submission to GMTK Game Jam 2026
| Published | 8 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Authors | BoppleOpple, AlaskanGopher |
| Genre | Fighting, Platformer |
| Tags | Casual, Singleplayer |
| Content | No generative AI was used |

Comments
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First of all, the AI enemies are really cool. The movement and combat is really hard to control, but the game overall is really awesome!
Thank you so much! Yeah, I got very sucked into making the enemy AI here, it was super fun to improve them. the control system is a bit thrown-together and out there, and I think It's dangerously close to rage game levels of difficult to control T^T